By Michel Goossens
This convenient reference describes thoughts and tips had to illustrate LaTeX files, and solutions universal person questions about pictures and PostScript fonts. It presents the 1st complete description of the normal LaTeX colour and pics programs, and indicates how one can mix TeX and PostScript features to produce superbly illustrated pages. Following the profitable layout of The LaTeX better half , this new ebook is a useful LaTeX source for individuals incorporating photos into textual content.
you'll easy methods to: comprise picture documents right into a LaTeX record, application technical diagrams utilizing a number of differant languages, produce colour photographs, in achieving lighting tricks with fragments of embedded PostScript, and make top quality track rankings and video games diagrams.
you will discover targeted descriptions of: very important programs like Xy-pic, PSTricks, and METAPOST; the traditional LaTeX colour and pictures applications; PostScript fonts and the way to exploit them in LaTeX; the dvips dvi to PostScript driving force; and Ghostscript, the unfastened interpreter that we could you view or print PostScript records no matter if you don't have a PostScript printer.
The authors research a couple of applications that stretch or adjust LaTeX's uncomplicated representation positive aspects, and current 1000's of examples of precious options to photographs and font difficulties. as well as programs for normal drawing, the ebook additionally offers particular instruments for mathematicians, physicists, chemists, engineers, and other people attracted to video games and track typesetting.
all of the programs and courses defined during this booklet are freely on hand in public software program documents, and the resource code for all examples has been put on CTAN, the TeX documents (details on web page 497).
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Additional resources for The LaTeX Graphics Companion: Illustrating Documents with TeX and Postscript
We consider the function of representations, and then look at maps and models, before considering the particular characteristics of virtual reality and tools to enhance its use. Representations Representations of reality are abstractions. They have a special status as perceptual objects because they have been created to be meaningful (Scaife and Rogers, 1996). How well we perform with different forms of representation depends upon our experience, abilities, strategies and motivation (Chen and Stanney, 1999).
1996). We will see that leading industrial users are using both iconic and symbolic representations. Problem solving Representations are among the principal tools we have for exploring, manipulating and conjuring possibilities (Tufte, 1997; Groák, 2001). Any particular representation makes certain information explicit at the expense of information that is pushed into the background and may be quite hard to recover (Marr, 1982). On a map of a city, for example, an experienced map-reader may find information about spatial configuration and routes easy to understand, whilst they may find the visual appearance of streets harder to recover.
They can be divided into implementation errors, limitations of the current technology and intrinsic qualities (Drascic and Milgram, 1996) though categorization of particular errors may be contentious. These distortions are similar to looking at the world through different lenses. People can adapt rather quickly to miscalibrated systems and the problems raised are more acute for mixed reality, where virtual images are overlaid on the real world (Drascic and Milgram, 1996). 2 CALVIN at the University of Illinois, USA Use of different viewing perspectives was explored in a research project at the University of Illinois in Chicago (Leigh and Johnson, 1996).