Strands of Fate by Mike McConnell

By Mike McConnell

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Advantages grant further bonuses that truly set you above the masses in your particular area of expertise. Just remember that higher Ability ratings mean that your character performs literally hundreds or thousands of tasks exceptionally well.  Yeah, he’ll be a good shot but he’ll also be an amazing gymnast, juggler, and a master of sleight of hand. It’s almost always better to just take an Agility of 2 or maybe 3 and further define your character’s skill with a gun using Advantages like Weapon Specialist and Specialty Aspects like Marine Sniper (Agility).

But in some cases, the GM may want to waive the XP cost. This is especially true when it comes to swapping Aspects. For example, if a character has the Specialty Aspect Fast Runner (Agility) and is suddenly a paraplegic due to being Defeated in a conflict, the GM should consider waving the XP cost of swapping the Fast Runner Aspect for something more useful to the character.  That’s payment enough!  Determine your Campaign Power Level (CamPL) We’ll be playing in a heroic “cyber‐punk” setting. Players can be escaped genetically modified psi‐troopers or their more mundane cybernetically enhanced friends and allies.

This is especially true when it comes to swapping Aspects. For example, if a character has the Specialty Aspect Fast Runner (Agility) and is suddenly a paraplegic due to being Defeated in a conflict, the GM should consider waving the XP cost of swapping the Fast Runner Aspect for something more useful to the character.  That’s payment enough!  Determine your Campaign Power Level (CamPL) We’ll be playing in a heroic “cyber‐punk” setting. Players can be escaped genetically modified psi‐troopers or their more mundane cybernetically enhanced friends and allies.

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