Mechanika Creating the Art of Science Fiction with Doug by Doug Chiang

By Doug Chiang

Delve right into a international of mind's eye populated with monstrous robots, unusual autos, alien creatures and different outstanding innovations. For generations artists have created imagery destined for the leisure of others, and you can now too.

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When body parts bend, they form folds at the inner bending area and produce pulling wrinkles as they radiate from the outer bending area. When the body is in less action, the garments show fewer folds and wrinkles. In this case, just draw a few strokes at the joint areas to define where the joints are for a more realistic impression. When drawing garments, be aware of several factors. Realize that collars, especially high ones, go around the neck even though the back of the collar is not visible; collars must stay on top of the shoulder-slope lines.

Performance-major students take period movement and dialogue courses that are designed to allow their bodies and voices to adapt to roles in a period production. Costume designers should create suitable body frames for characters that will accent garments for that period and produce believable characters that will enhance the costume design. Head-to-toe figures in three-quarter-view poses are usually the best for presenting expressive costumes because they show front, side, and partial-back views.

The inner side of the forearm starts just below the elbow bending line. ) Contouring the Legs and Feet When contouring the legs and feet, refer to Figure 1-35. The curved V-shaped line at the front of the crotch is where the leg muscles start. Use curved lines to draw the thigh and the lower leg, and use straight lines for the knee area. The thigh portion is thicker and fuller than the lower leg; the knee area contains less muscle. The lower leg tapers down to the ankle; the calves are full and firm, and the bottom of the calf line ends at the halfway point of the lower leg.

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