Mastering Autodesk Maya 2011 by Eric Keller

By Eric Keller

A beautifully-packaged, complicated reference at the very most recent model of Maya
should you already be aware of the fundamentals of Maya, the most recent model of this authoritative publication takes you to the following point. From modeling, texturing, animation, and visible results to high-level strategies for movie, tv, video games, and extra, this e-book offers professional-level Maya guide. With pages of eventualities and examples from the various major execs within the undefined, this e-book may help you grasp the whole CG construction pipeline.
* presents professional-level guideline on Maya, the industry-leading 3D animation and results software program
* Covers the very most up-to-date Maya instruments and contours, together with Dynamics, Maya Muscle, Stereo Cameras, rendering with psychological ray, and extra
* bargains whole assurance of complex themes equivalent to textile, fur, and fluids
* Showcases the concepts of execs via a variety of examples and real-world situations, displaying you ways to establish and deal with 3D animation and visible results pipelines
* features a CD with all aid records from the publication, besides videos to demonstrate suggestions

If you're searching for an in-depth, expert Maya source to show to many times, Mastering Maya is the e-book you need.

Note: CD-ROM/DVD and different supplementary fabrics usually are not incorporated as a part of publication file.

For teachers: Teaching vitamins can be found for this title.

The final Maya 2011 Resource!

If you realize the basics of Maya, you'll wish this new Autodesk legit education advisor to take you past the fundamentals and make it easier to use Maya 2011 in a qualified atmosphere. From modeling, texturing, animation, and visible effects—to high-level suggestions for movie, tv, video games, and extra, this booklet offers complex, professional-level instruction.

Filled with not easy tutorials and real-world eventualities from the various best pros within the undefined, this must-have advisor indicates you the way to control the full CG creation pipeline. grasp Maya's new graph editor, rendering with psychological ray, the artwork of digital cinematography, dynamic simulations, complicated modeling options, and masses extra with this integral guide.

Featured at the Dvd

The spouse DVD presents aid documents that assist you whole the workouts within the e-book and evaluate your paintings to the pros.

Combine fluid dynamics and particle simulations for fantastic visible effects

Add bodily exact outdoors lighting fixtures for your rendered images

Learn the secrets and techniques of creating practical fabrics in your versions

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Extra resources for Mastering Autodesk Maya 2011

Sample text

Create a new scene in Maya, and create a NURBS Sphere on the grid (Create  NURBS Primitives  Sphere). You’ll be prompted to draw the sphere on the grid if Interactive Creation mode is on; if not, the sphere will appear at the center of the grid. Either option is fine. 2. Make sure the Channel Box is visible on the right side of the screen. 14). This is a toggle to display the Channel Box. 16. 3. The Channel Box will list the currently selected object. Select the sphere, and you’ll see nurbsSphere1 appear.

Either option is fine. 2. 24). 3. Press 3 on the keyboard to switch to a high-quality display of the geometry. 4. Open the Hypershade by choosing Window  Rendering Editors  Hypershade. 24 The Maya viewport icon bar allows you to choose between shading modes by toggling buttons. The Hypershade comprises several frames. The format of this editor has been updated in Maya 2011. On the left side is a list and a visual menu of the nodes you can create in the Hypershade. The list is divided into sections for the Maya nodes, mental ray nodes, and a customizable list for your own favorites at the very top.

Chapter 3 introduces how to create and model NURBS surfaces. 6. Move the sphere away from the center of the grid so you can clearly see both locators and the sphere. 7. Use the Select tool (hot key = q) to drag a selection marquee around all three objects. 8. Open the Hypergraph in connections mode by choosing Window  Hypergraph:Connections. 6). 6 The input and output connections of the two locators and the sphere are graphed in the Hypergraph. 8â•… | Chapter 1â•… Working in Maya locator1 and locator2 are the two transform nodes for the locators.

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