Macromedia Flash MX 2004 Fast & Easy Web Development (Fast & by Lisa A. Bucki

By Lisa A. Bucki

What larger means for readers to profit the most recent model of Flash than with the quick & effortless sequence! Macromedia Flash MX 2004 speedy & effortless internet improvement provides solution-oriented concepts for growing dynamic animations and snap shots for the internet. via illustrated step-by step directions, this name demonstrates the applied sciences of Macromedia Flash 2004 whereas supplying sensible purposes in addition. protecting either the home windows and Mac models, readers will study very important Flash talents resembling utilizing symbols and tweening, utilizing vector-based content material for speedier downloads, and optimizing animations for the internet. utilizing a hands-on method of yield quick effects and downloadable pattern records to perform thoughts, this e-book is acceptable for either rookies and present clients desiring to study the most recent positive factors of Flash.

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2. Click the instance once on the Stage to select it. 3. Edit the properties of your symbol in the panel below the Stage. 4. Change the width, height, X or Y axis, and the stroke or fill color, and view the changes on the symbol-editing Stage. 5. Click the scene name to return to the main movie. 6. View your changes to Earth on the Stage. What Is a Library? The Library serves primarily to store all your symbols and let you check out instances of them. It can also store objects that are not symbols, such as sound or video.

A group of sheets can be stacked one on top of another so that you can see the contents of each, but more importantly so you can see the composite of all the sheets. Flash uses layers for organizing and separating different pieces of a movie. For example, you can have a background on one layer, foreground objects on another, a moving object on a third, and text on a fourth. This example shows each layer containing objects that serve a different purpose, which is a good way to think about layers as you get started.

1. Click the Fill tool and choose a different color. 2. Click somewhere off the rectangle to deselect it. Chapter 5: Symbols and Libraries 49 50 Chapter 5: Symbols and Libraries 3. Click inside the rectangle to select the text box. 4. Highlight the text, select the Fill tool, and choose the original text color. Now the color of your button changes when moused over. Converting Existing Graphics to Symbols There will likely be times when you want to use a piece of art-work already created outside of Flash.

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