Graphics Programming with GDI+ by Mahesh Chand

By Mahesh Chand

GDI+ is part of home windows XP and home windows Server 2003 that gives photographs, imaging, and typography performance. it's a successor to GDI, the pics equipment Interface incorporated in earlier models of home windows. It improves on GDI in a couple of methods, either by way of including new good points and via optimizing current good points. there's little documentation to be had on GDI+, and in basic terms books on hand on it, either one of that are written at a truly introductory point. This ebook teaches .NET builders how one can paintings with GDI+ as they strengthen functions that come with snap shots, or that have interaction with displays or printers. It starts by way of explaining the variation among GDI and GDI+, and masking the elemental recommendations of pix programming in home windows. It is going directly to exhibit the connection among GDI+ and .NET. Chand then speedy strikes to extra complex subject matters. The chapters begin with easy code samples, after which circulation directly to extra complicated actual global purposes. the writer retains a pragmatic concentration all through, whereas instructing the total GDI+ API outlined within the .NET framework category library. All code samples within the e-book can be in C#. The spouse site could have the code samples in either C# and visible uncomplicated .NET.

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Thanks Tip You can use GDI+ on Windows operating systems other than XP. dll must be copied to the system directory. dll automatically. Comparing GDI+ to GDI, as we do later in this chapter, is a natural way to introduce GDI+. Note, however, that prior knowledge of GDI is not a prerequisite for learning GDI+ or using this book. NET Framework, which provides new classes and a new way to write graphics applications. Prior experience with GDI will aid your understanding of the basic concepts, but it is not necessary.

To draw a line on a monitor, the monitor needs to know where to draw the pixels. Instead of telling the monitor to draw pixels, your program calls the DrawLine method of GDI+, and GDI+ draws the line from point A to point B. GDI+ reads the point A and point B locations, converts them to a sequence of pixels, and tells the monitor to display the sequence of pixels. GDI+ allows you to write device-independent managed applications and is designed to provide high performance, ease of use, and multilingual support.

To draw a line on a monitor, the monitor needs to know where to draw the pixels. Instead of telling the monitor to draw pixels, your program calls the DrawLine method of GDI+, and GDI+ draws the line from point A to point B. GDI+ reads the point A and point B locations, converts them to a sequence of pixels, and tells the monitor to display the sequence of pixels. GDI+ allows you to write device-independent managed applications and is designed to provide high performance, ease of use, and multilingual support.

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