Getting a Job in CG: Real Advice from Reel People by Sean Wagstaff

By Sean Wagstaff

This is the definitive, insider's advisor to touchdown that first severe task or upgrading your present task within the 3D/Effects undefined. This Maya Press name, a joint publishing attempt among Sybex and Alias, deals invaluable, candid profession thoughts from the leaders. It begins by way of introducing the myriad task probabilities and resume development suggestions. Interviews with famous and educational insiders, task recruiters, and employers show the instruments, abilities, and information they appear for while determining who will get a shot. This useful advisor advises you on the best way to produce a good demo reel. you furthermore mght study the place to fulfill the best humans and the way to ace the activity interview. The CD contains samples of reels that landed jobs in addition to professional research of what made the variation.

Show description

Read or Download Getting a Job in CG: Real Advice from Reel People PDF

Best desktop publishing books

Adobe InDesign CS Bible

It is a consultant to making high-impact records utilizing complicated, easy-to-use photographs and textual content good points, masking InDesign's new interface improvements and template positive factors.

Adobe Creative Suite All-in-One Desk Reference for Dummies

If you’re chargeable for generating caliber revealed fabrics or developing great-looking web content on your company or association, Adobe’s new artistic Suite has simply what you wish. this whole set of built-in pictures, layout, and online page production instruments might help you produce expert caliber brochures, flyers, and newsletters in addition to dynamic net pages--as quickly as you get acquainted with the entire elements!

Adobe LiveMotion 2.0

If you are a certified internet dressmaker or developer who must create dynamic, interactive content material in quite a few codecs, Adobe LiveMotion 2. zero is simply the device you would like. LiveMotion 2. zero deals ActionScript help, in addition to layout, coding, and debugging instruments. and since it is created by means of Adobe, LiveMotion integrates seamlessly with Adobe Photoshop, GoLive, and Illustrator--so if you are acquainted with the Adobe interface you are going to suppose correct at domestic with LiveMotion.

Mut zur Typographie: Ein Kurs für Desktop-Publishing

Wenn bei den heutigen Möglichkeiten des Desktop-Publishings Typographie nicht optimum gestaltet wird, liegt es meist daran, daß grundlegende handwerkliche Regeln nicht bekannt sind und ihre Bedeutung übersehen wird. Dieses Buch möchte dies ändern. Um exzellente Ergebnisse zu erhalten, sind typographische Kenntnisse einfach ein Muß.

Additional resources for Getting a Job in CG: Real Advice from Reel People

Sample text

Once a game’s characters and sets are designed, a concept artist may move on to paint­ ing textures and backgrounds, or to creating artwork for promotions, packaging, and props. ): STORYBOARD/CONCEPT ARTIST Summary: Create characters, vehicles, environments, and/or storyboards for film and tele­ vision under the supervision of the Visual Effects Art Director. Education, Experience, and Skills Required: Strong creature/concept drawing and storyboarding skills a must. Proficiency in Photoshop required.

Models have to be built with sparing geometric detail because every polygon counts; textures are tiny by comparison and are forced to do ■ 7 8 ■ chapter 1: What 3D Job is Right For You? CONTRACTORS: HOLLYWOOD’S GLORIFIED TEMPS It’s a cold, hard, nearly fast rule in film effects studios that there is no such thing as a new employee. There are jobs, to be sure, and new ones are filled every day. But most artists today are hired on a Project Length Contract basis, not as a permanent employee. In short, when the film is done, so are you, at least at that studio.

It requires lots of film design experience but almost no technical understanding of how 3D effects are created. 3d job descriptions The games art director, on the other hand, will probably have worked their way up to that position by doing lots of game art and is likely to have more technical experience than most of the artists on his team. ): VISUAL EFFECTS ART DIRECTOR Summary Responsible for design, development, and presentation of concept art, story­ board, environments, creatures, vehicles, hardware, etc.

Download PDF sample

Rated 4.61 of 5 – based on 43 votes